Crew Skills; SWTOR. . The grade 10 medpacks and other biochem consumables have schematics for the reusable version that are on Odessen. 2. 0 because reasons what's the incentive to use Biochem anymore?The second method is to use the /roll system. The Odessan re-usable schematics are the obsolete tier 10s. Someone think about after 10 nerf of biochem to take them 1 buff ? So there is my suggestion : Take Biochems possibility make a Warzone Medpac and Warzone Expertise Adrenal 20 Mark for 1 stim when in average WZ good player use about 10 of this is little strange. . Simply put, we have. There is a RE guide on this forum I highly recommend reading. Given that the light/dark gain from Diplomacy is so small I just do both kinds of missions regardless. Armstech, Armormech, Cybertech – Scavenging. . 3. The reusable medpacs are amazing but so are artifact light sabres enhanced with artifact crystal. 0 for about 10k each. Patch Notes Update 7. Unlike other level 75 crafting schematics, no Processed. Biochem. If you’re looking for a specific material, use CTRL+F on. Why most important **** > the consumables are. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. Lore Object. This guide will go through. 0 Expansion PvP Seasons 4 Guide and Rewards Galactic Seasons Guide and Rewards – Season 5,. Bio: stims, adrenals, medpacks, and implants. Does anyone have Biochem on more than 1 toon?Just decided to start playing again never really got very high, and still deciding between knight and warrior, but i'm also having a hard time choosing a crew skill. Once you get to lvl 50, you will be able to get better armoring and mods from dailies and HM flashpoints and ops. There actually are level 21 implants, but you don't get the schematics from the biochem trainer. The grenades just suck, they are on a 5min cooldown and really don't do much. Anyone power level it up and happy with it? Thanks =)Complementary skills: Biochem, diplomacy (if aiming to maximize the usefulness of biochem) Collect actively or use credits for missions to passively collect material as well. This effect can occur more than once per second. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Taking away the large amounts of money that will be saved over the long run, is Biochem really worth it? Our stims only provide slightly more of their stats than the corresponding Exotech. Sadly though these epic implants have defense rating & presence on them, con. Am i missing something? Level 6 box costs 1000wz comms and can make about 30-40 adrenals [note: its 30-40, so 40 is not even a guarantee] For the same 1000 comms cant you get 100 adrenals straight off the vendor for no extra effort? Unless I'm missing something and making a very noob obvious mist. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. Beside Gathering and crafting professions. Best farming spots for crew skill materials. Those two will give you all the crafting materials you need for Biochem plus Diplomacy you get companion gifts that you can use or sell. Let me give you, Bioware guys, some tips: - Red Goo is the ingredient you need to craft the blue stims/adrenals. You're overstating the issue. : Cybertech: Reusable grenades (for Cybertech char. X) Guides. Personally I prefer biochem as a moneymaker. 3; Legendary Implants; Level 80 Gearing Guide;. . i dont get why the rakata stims, medpacks and so on is worse the the exotech one. I play a lot of alt characters so i love the reusable stims, medpacs, adrenals, etc. SWTOR has three different types of crew. Learn technical skills in our lab courses and. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. Here is a list of the mats you will need to go straight to 600 via the graft method: All. Recommended Crafting Skills: Artifice, Synthweaving. Like one of the above posters said, run a mission real quick and "refresh" the available missions for diplomacy - it should pop up with something you like. . Eh, feel like dropping synth and powerleveling biochem for the obvious reasons. 4k. The Odessan re-usable schematics are the obsolete tier 10s. Grade 2: Level 16-24: 80-160. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. Well the stims are the same as the normal ones, just infinite usage. I am posting this fully aware that it calls for a nerf to my own profession. These crew skills are separated into three main categories. SWTOR | Forums. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. That's money making. Now make the blue one and RE that for epic "purple". its the whole point of taking biochem. My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. 123. That's money making. UPDATE 2022: As there was no crafting update with 2022 and the expansion, Biochem is the same for level 75 and 80. OK, so I currently have an issue to resolve between two of my characters. Requires Biochem (400) This marvel of biochemical engineering is not consumed on use. Biochems can craft medpacs to restore health, stimulants that provide a longer boost to physical abilities, adrenals that provide a short-lived boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. 0 Biochem gets great new reusable stims and medpacks. If you look at the required materials for biochem, you'll see that it tells you what rank of materials it needs. . 1 is a biochem at 50 and the other is a cybertech at 50. Hell, I spent a hefty amount of time on my Mercenary and I can tell y. 11K subscribers. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating. Smugglers, typically, would go armstech (non-force weapons), armormech (non-force armor), cybertech (misc things like ear pieces), or biochem (medpacks, adrenals, stims, implants). For the artifact augment schematic there is a 10% chance of success when decontructing one prototype unit, i. Once you get to lvl 50, you will be able to get better armoring and mods from dailies and HM flashpoints and ops. That being the case, after expansion, I would probably go with biochem. Is Biochem still worth keeping? Or should I pick and level and new profession?It’s always worth it. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. 3. I only use Med Units on my ch. Hello, I'm maxed 400 in artifice, archeology and treasure hunting. Helpful info might be that i have 6 slicers on my account, all biochem slicing and i love it. I heard a little birdie tell me it was made in order to make people feel "less" forced to go Biochem. Where are all the new schematics for stims, adrenals and medpac for biochem 450? Is this bugged or is there another method of getting themHow to obtain it: Make a bunch of Basic Med Packs. I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac,. Otherwise Biochem will solely be for the reusables for me, which would be a huge shame, since it feels like Bioware has put a lot of thought into crafting. Hi everyone I have recently hit 50 and maxed out my crew skills, Biochem - Bioanalysis & Diplomacy. I very very rarely do not get the next best item (Green -> Blue -> Purple). I find Biochem has the most impact on your gameplay through the use of reusable stims, adrenals, and medpacs. r/swtor. While often the change can be small, it has often but the. What bothers me more, is-is it possible to RE schematics from lvl 400 armstech to higher lvl?Right now I am lv 38 Op (healer) with biochem>bioanailysis>dioplomocy at about 150>150>350 for lv's. Dark Honor Guard's Unstable Lightsaber Cartel Market / GTN. These gathering skills are the ones that most directly feed the crafting skills. I got it after REing a stack of 8. Yes. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. They'd buy implants. Energized and Exotech stims and adrenals no longer require Biochem to use. 1x Armored Vehicles - Cybertech or Armstech or Armormech. At this time Synthweaving is unique in that it is the one crafting skill that can make might and willpower augments. Reverse-Engineer them until you learn the Prototype recipe. Jawa Junk: x8 Scrap: Jawa. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. You'll level up much faster than going through the low level planets and advancing sequentially, and faster again than sending the companions out on missions. Like. Biochemists can create medpacs to restore health,. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. 1. If you are running Biochem for crafting then your crew missions should be Bioanalysis and Diplomacy. 3 can no longer be used in PvP Areas. Archeology Crafting Mats. The Exotech Medpac is now named “Exotech Med Unit. Your choice should be between Diplomacy and Slicing. . . Has anyone with Biochem actually got an upgraded schematic at artifact (purple level) for biochem kyrprax (6. All Activity; Home ; English ; Crew Skills ; Biochem: Why Take Anything Else?Hey is there any reason to keep artiface as a tank? I feel I should just level biochem. Biochem : Fix Mats = Price Drop Biochem : Fix Mats = Price Drop. News. After the expansion, with only mastery, any of a number of crafting skills can make the "singular" augment. . Go to topic listing. Even if you don’t craft them and just buy one on the GTN, the reusable ones are only usable by Biochem level 600 (they kick ass). All those are nice way to constantly remove credits from the economy. Biochem is only needed if you want to save some credits on using the adrenals. Even with the 30% healing debuff I am guaranteed to get the 2. Immersion is #1 for me, so that makes the game more enjoyable. SWTOR Armstech Crafting Guide. . You only need one set of re-usable stims/adrenals/medpacks for all your alts; so the demand for them is limited as well. In this degree, you’ll take courses while you. Biochem Crafting Materials Guide; Armstech Crafting Materials Guide; Cybertech Crafting Materials Guide; Armormech Crafting Materials Guide;As a biochem in PvP, medpacks count as heals, therefore awarding you the 2. DIPLOMACY supplies the special materials you will require. This is getting depressing. The skill tho is really good. go biochem to make the adrenals and stims and wat not but i couldnt really understand why. And, of course, the adrenals. Crew Skills. Outside of that, it's just whatever you want to craft. Suggestion Box. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. Grade 11 Prototype (Blue) Kyrprax Mecpac (x6) Effect: 30362-37708 health plus 12243 health over 15 seconds, scales to level 75. 0, the Biochem items from 6. The last crafting skill is Biochem, and like Cybertech, it’s a bit odd. 10. And there's no drop equivalent, nothing you can get with daily mods. This change actually makes losing a credit sink. Ok I'm trying to make sense of the new 3. At the same time items required for the purple level reusable items should be. They'd be reusable medkits. All Activity; Home ; English ; Crew Skills ; Biochem - Schematic for Exotech MedpacWTB (Cartel Coins, Credits, Legacy Levels) an ADRENO Pack that is reusable for a non-BioChem toon. Info: Tier 1 Exotic Crafting Material - Level 65 crafting, but only for earpieces, implants, relics and modifications, and the Crystal of Nightmare Fury, which gives a buff in Master mode operations. So if you only want to produce Bio stuff and want to be self sufficient, then you will need: BIOCHEM. . . 11. I'm a returning playrr and had a few questions, is biochem still a must for pvp. But I'd suggest Synthweaving over both of them - for the augment slots, and critical (+ alacrity and defence) augments. They go for about 200-400 mil on Star. There actually are level 21 implants, but you don't get the schematics from the biochem trainer. The fastest, most efficient way to level up biochem is not by making the items, but just by making the cell grafts. 1. This Guide is a complementary addition to the Ultimate SWTOR Beginners Guide!Mrgoldsilver • 1 yr. We would like to show you a description here but the site won’t allow us. Hi there! So I have one toon (my main) that's a Biochemist; and he's deconstructing the Purple Medpacs (that he made, no other characters on my account even has Biochem); to try and get the Gold Recipe. $15 Billion worth of AAA games coming to a GameStop NFT Marketplace near you! There is no other company better situated to onboard the next billion gamers to Web 3 game worlds. Crafted med packs, stims, and adrenals are better quality than looted or vendor bought versions. Biochem. If you are totally new to this, I. Two Legendary Implants, which costs Tech Fragments. Biochems can craft medpacs to restore health, stimulants that provide a longer boost to physical abilities, adrenals that provide a short-lived boost. Empire. First question: When did that change actually occur?? Maybe I was bugged and got to enjoy it longer than I. The epic barrels are worse than the barrels available f. All Activity. - The Rakata biochem stuff is reusable and better than the bl. Biochem Crew Skill Guide. But, the main change I am referring to are the rakata medpacs, and it not giving 15% more health for 15 seconds. With the release of patch 6. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. If I understand today's post from Georg Zoeller, augment slots will be removed from cit crafted implants? I had a feeling this would happen. Edited January 20, 2012 by Ghost_DancerLet me get this straight, biochem has to be nerfed because too many players feel forced to take it to compete in endgame, pressure from guilds to have it or not be allowed to participate in endgame operations or pvp right? So now this "fix" will cause the exact opposite to occur. 0 Expansion launches on February 15, 2022! Gear Level 80 Solo Gearing 7. Commander’s Character Token. The grenades just suck, they are on a 5min cooldown and really don't do much. Green to Blue to Purple: no. Biochemistry and Molecular Biology is located in the Life Sciences Centre, a multi-disciplinary research space where more than 80 faculty investigators and approximately. Bachelor of Science (BSc) Study the latest developments in biochemistry. Hey guys im very much new to this game so sorry for the noobiness of the question. Hi, I cannot raise the Biochem cause I cant find the materials that needed to craft some stims, you can gather ALL the needed materials from the nodes or you have to make missions all the time also?Droaitas Mastowsh - Bootlegger's Market, Rishi Doctor Crymi - Carrick Station, Republic Fleet Doctor Pen'thruta - Anchorhead, Tatooine Doctor Stevus - House Organa, Alderaan Jin Kalosi - Senate Commercial District, Coruscant Nerub Nebb - Lower Promenade, Nar Shaddaa Doctor Maritte - Vaiken Spacedock, Imperial Fleet Doctor Surik - House Thul,. . Especially when trying to RE everything to epic status. Posted July 28, 2020. (mixed up medical equipment with medical. Posted February 1, 2017. I am raging pretty hard. . . 0). 9^40 or 1. 0 expansion to SWTOR! This was supposed to be a short news update reflecting briefly on the recent post from SWTOR’s community manager. By then, you'll find that either you could get a full set of Artifact-quality PvP gear fairly easily (I had a full set of Champion gear within a week of hitting 50), or that the. Also allows others that chose not to take biochem the chance to use these better medpacks, which promoted sales, which makes crafting better for everyone. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Color Crystals- PvP weapons don't use them, not to mention you find better ones equipped to weapo. ago. . Lore Entry: Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Crashen17. If your guild is forcing you to take biochem, my advice is join a better guild. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. Is it a waste to have a 2nd Biochem toon?Companion crew skill increases after each mission or crafting. My entire guild has moved to Biochem, every PvE/PvP player I know on my server has moved to Biochem. analyze data and formulate a. However, all other crafting skills are just as good for leveling imo. English. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesHi, Is Biochem any good without Bioanalysis? ThanksI've noticed that those nice big 5k heals and re-usable stims are pulling everyone over to biochem. Biochemists craft medpacs, stims and adrenals – all of which can mean the difference between life and death in tricky combat situations, like heroics, operations or flashpoints. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. cybertech schematic drops in ops are sooooo rare anyways. . Underworld Trading Leveling 1 - 100. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. That's 5 "slots", if they only buy a single stim/adrenal. You will be able to choose three professions out of fourteen available. Members. See moreBiochem is a crafting crew skill. Find the best farming spots for crafting materials in SWTOR. . The reverse engineered purples require you have a certain level in biochem to use it so you will not make a profit off selling them to. Crew Skills. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. SWTOR Cybertech Crafting Guide. Since I'm using 2 lightsabers, artifice seems twice as nice, but Biochem appears to be a more durable endgame moneymaker. And it is more like it is my. Maybe because your character has studied slicing, they get an automatic +10 to their roll. Scavenging Crafting Mats. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. (Not recommended and/or temporary. For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). I couldnt imagine my life withour reusables. . Biochem – Bioanalysis. al. Please make suggestions on how to make the other craft skills as good (ie crafted stuff better than vendor stuff)12. You can buy them on the GTN (only two tiers, a level 70 and 75), but you have to have Biochem 600 and 700 to use them. r/swtor. I currently have Cybertech, but I feel as it's not really worth it anymore (its worth it to m. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. biochem | SWTOR Strongholds Expansion Expansion Legacy of the Sith 7. Patch Notes Update 7. Crew Skills. If you are totally new to this, I recommend that. Why on earth would anyone want to research for the epic "regular" stim. 1. You still need to level up your skills, and you still have production vs. 47% chance of all 40 failing. . Biochem. Biochem is pretty awesome since you can make reusable medpacks/stims/adrenals. 2. After the publication of this story, EA addressed the news in the. SWTOR Name Generator. Meanwhile you have the other crafting skills where you can make stuff which quickly. Per toon)SWTOR Armormech Crafting Guide. Okay, nooby question, but I have just hit 400 in Biochem and I have no idea which things to make to sell for credits; what items should I gather the materials for and craft to make the most credits on the GTM? thanks. Biochem is the engineering of performance-enhancing chemical serums and biological implants. 5 will be better than BioChem - if credits are not an issue. PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Edited February 17, 2012 by Ascetics. How to get the Slicing codex: Speak to the Slicing crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Seriously reusable stims, medpacks etc? This saves a ton of money in the long run + time you'd have to spend always resupplying yourself with stims/medpacks etc. 1. Everywhere; This Forum; This Topic; Topics. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) TSL. Sadly though these epic implants have defense rating & presence on them, con. Fleet. For example, to make a single stack (6) of Advanced Kyrprax Medpacs requires the following list of raw materials in public test 1. However even though I do not have the Gold Recipe; it still shows up as "No Research Available. I havent tasted yet the ops so i dont know if other professions have dropped. g. I have now crafted the rejuvination implants all the way to the epic versions after alot of Reverse engineering. Jump to contentCrafting Skills. You have one crew skill that was over powered (Biochem), and now you are overnerfing it. 3 Endgame Gearing Guide. Crew Skills. Screenshots of all the Lightsabers in SWTOR and. There are three main purposes of crafting at endgame: Reusable stims (Biochem) Augments. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. I looked around but could not see any posts about if Biochem was going to be fixed or not? I find it very disappointing that the blue is better then the epic. You can also make some light spending cash crafting consumables and putting it on the GTN. 5 will be better than BioChem - if credits are not an issue. Step 5: (optional): Just buy your gold stim, adrenal and medpac / sort out something with a guildmate who can make them. I have leveled Biochem to 700 on a level 26 character and have been reverse engineering stims and adrenals in my spare time to learn new schematics. Where do I find these? I am level 20 btw. You are sending your companions in missions and to the crafting table. Do biochem things sells? I made some stims, meds, and implants (Highest lvl) and nothing. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. Update for ALL Crew Skills (Despite it only saying Underworld Trading) This is a guide for leveling all crew skills through missions. I'm curious if anyone has done this, and if they regret it or not. Force Training – Melee and Force attacks deal 3% more damage. If you do craft them, they sell for a pretty penny on. Biochem is still the ONLY crewskill that offers a steady dps boost in raids, as well as the bonus of increased survivabilty. A single use blue healpot costs you ~15 items in mats, for 1 item, the lvl 48 blue healpot use 17 items Ive wasted loads of money trying to get the purple recipes (f. Artifice is least popular, since crystals and relics are not that relevant, while dyes can make some profit. own language of acronyms which are a combination of shortened chat speak as well as unique acronyms that only exist in SWTOR to describe the different activities in the game, from Flashpoints and Operations to PvP. I'm still Artifice. 5k healed. Here are the Legendary Items you should use as an Infiltration Shadow: Shadowcraft – Using Shadow Stride from stealth grants Shadowcraft, increasing your critical chance by 100% for 6 seconds. Hord’s Makashi Strike - Retaliation consumes Aegis Assault damage reduction and grants Retaliating Defense. Grit Teeth is only craftable by Biochem and is usually available on GTN. . With the reusables back in the game, I'm sure there will be many people relearning Biochem on their mains. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. If you plan on using the operative at 50, take biochem. Top level DPS adrenals are "Advanced Kyrprax Critical Adrenal MK-2" and "Advanced Kyrprax Attack Adrenal MK-2"; remove the "MK-2" part if you don't have BioChem at 700. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. Cyber: droid armor, earpieces (similar to implant), grenades, armoring (armor only mods), mods (armor and/or weapon mods), gadgets like Portable. SWTOR 7. We run four. Biochem is so OP right now it's not even funny. 0 and the expansion Onslaught! This guide will show you how to unlock, pick up and complete all Daily and Weekly Missions on Onderon for both Republic and Empire players. I play a lot of alt characters so i love the reusable stims, medpacs, adrenals, etc. Since then, BioWare. If you want to still have credits anyhow. The uniqueness of that makes biochem the undisputed best skill for any main. Edited October 11, 2015 by KhevarReverse Engineer in stacks of 10. So not a huge market for them, because if you can use them you can craft them. The vast majority of people who PVE/PVP often have it. That would be nice. Diplomacy and Bioanalysis are the two skills that can be learned from the trainers in the next room. SWTOR 7. And, of course, the adrenals. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Use: Restores 4000 to 4825 health to you and your. I would s. I was wondering what's the fastest recipes to make to level up biochem quickly? I feel like it's pretty behind for me and that's because a lot of the mats I need don't come up often in diplomacy and bioanalysis missions. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. 0+ in order to streamline the process. And there's no drop equivalent, nothing you can get with daily mods. I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. So say you want to make hilts, enhancements, crystals, shields/generators, and foci then you would pick Artifice. The reusable medpacs are amazing but so are artifact light sabres enhanced with artifact crystal. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. 1. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. 2. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. Contents. One could argue that perhaps the reusable gernades from Cybertech are more useful in PvP, but biochem is still dominant over every other profession. tv/swtorista. Forums. The problem with this is that the economy on every server let alone faction differ drastically. . 8k. The best tool to use would be something like Auctioneer, if add-ons were usable. Recommended Gathering skills by Crafting Skill: Artifice and Synthweaving – Archaeology. I'm all for vi. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Cybertechs can create 5 unique, artifact quality grenades that are more powerful than ordinary grenades and are not expended when used. 0) medpacs and med units via deconstruction? The 10% chance seems far too low against the high cost to make amount of med units/medpacs needed to deconstruct. Other languages: Bioenergie-Zelltransplantat. It can be very frustrating. Given that the light/dark gain from Diplomacy is so small I just do both kinds of missions regardless. They go for about 200-400 mil on Star. X) Armstech Leveling Guide (4. 8 - 10 AM PST. Reverse-Engineer them until you learn the Reusable recipe! Rare Material. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. 1a. My Artifice is completely useless. . 3. Archaeologists can send their companions on missions to gather resources. 684. Diplomacy Bioanalysis. 0 Beginners Guide focusing on Crafting.